Sunday, November 24, 2024

Human Knot Relay

Objective: The goal of the game is to promote teamwork, communication, and problem-solving as kids work together to untangle themselves while racing against the clock.


Materials Needed:

  • None (just open space)

Setup:

  1. Clear an area where the children have enough space to move around freely (indoor gym, outdoor field, etc.).
  2. Divide the children into 2-3 teams (depending on the total number of kids). Each team should have 5-6 children.
  3. For each team, have the kids stand in a circle, facing inward.
  4. Ask each child to extend their right hand into the circle and grab hold of another child’s right hand (not the person directly next to them).
  5. After the right hands are linked, ask each child to extend their left hand and grab a different child’s left hand (again, not the person next to them).
  6. Teams should now be "knotted" together and unable to move freely.

How to Play:

  1. Once the teams are in the human knot, give them a countdown to start.
  2. The goal of the game is for each team to untangle themselves without letting go of hands. They must communicate and figure out how to move in such a way that they "un-knot" the circle, turning it back into a normal formation with everyone holding hands (a straight line, circle, or whatever is easiest).
  3. The team that successfully untangles first wins the round.
  4. If needed, provide hints or guidance, but encourage kids to try and figure out strategies themselves.
  5. Optionally, add a time limit (e.g., 5 minutes) for each round. If a team doesn't untangle within the time limit, they lose that round.

Rules:

  1. Kids cannot let go of hands during the game.
  2. Teams must communicate with each other, helping one another navigate the tangle.
  3. If a child gets stuck and can't move forward, teammates must try to find a way around them.
  4. No pushing or shoving—only cooperative movements.

Variation (for more challenges or larger groups):

  • Relay Version: If there are several teams, you can set up a relay race where teams must "untangle" and run back to tag the next team member, who then starts the untangling process.
  • Obstacle Addition: You can add another layer of complexity by having teams move their bodies through specific obstacles (e.g., crawling under cones, stepping over hurdles) after the untangling is done.

Debrief (optional):

After the game, gather the kids together and talk about how they solved the knot. Ask:

  • What communication strategies worked best?
  • How did they decide who should go where to untangle the group?
  • Did anyone have a moment where teamwork really made a difference?

This can help reinforce the importance of cooperation and thinking through challenges together.


Why This Game Works:

  • Teamwork: The game encourages active teamwork, as kids must communicate and help each other untangle the human knot.
  • Physical Movement: The children are physically involved, stretching, bending, and moving to find solutions.
  • Problem Solving: They need to think critically and strategically about how to untangle themselves.
  • Fun & Engaging: The cooperative nature, combined with the challenge, keeps everyone involved and engaged.

Time Estimate:

  • Each round lasts about 5-10 minutes depending on how fast the group solves the knot.
  • Multiple rounds (2-3) can be played within the 20-30 minute time frame.

Wednesday, December 1, 2021

Helium Stick

   Objective:

  • Communication
  • Team Bonding
Group Size: 4pax and above

Target age group: 6 and above

Venue: Empty Space

Logistic : Stick ( or any long/round object that is light)


Roles: 
  • Game Host
  • Participant


How to play:

  1. All participant will form up in rows of two and each pair will face each other at random
  2. Game Host have the stick put between each pair, where all participant will held out their finger to be in contact with the stick. The starting position of the stick can be at the shortest participant's waist area or from the ground
  3. All participant will need to lift the stick to be at least at the height of the tallest participant's eye level

Rules of Games:
1. All fingers can only support from below the stick
2. All finger should be in contact with the stick

Things to do to make it more challenging:
  1. The end point will be above the tallest participant's head
  2. once it the stick at the "highest" point, start descend the stick back to the ground 


Game Duration about 30min:

5min : explain the game and rules to the participant
20min : Activity time
5min :  Debriefing *optional  

If you have any question or unclear about this game go ahead and make your comment, I will love to answer them. 




Regards,
Alex

Tuesday, November 30, 2021

In demand~

  Objective:

  • Communication
  • Team Bonding
Group Size: 5pax and above

Target age group: 6 and above

Venue: Empty Space


Roles: 
  • Game Host
  • Participant


How to play:

  1. Game Host will indicate the number of body parts required to be on the ground.
  2. Participant will required to have the parts and number required touch the ground. within the time limit (30sec~60sec) and hold in the position for 10sec.
  3. Once done back to step 1 again.


Things to do to make it more challenging:
  1. Can demand for all hand and 1 pair of leg.


Game Duration about 30min:

5min : explain the game and rules to the participant
20min : Activity time
5min :  Debriefing *optional  

If you have any question or unclear about this game go ahead and make your comment, I will love to answer them. 




Regards,
Alex

Monday, November 29, 2021

Half & Half

 Objective:

  • Team Bonding
  • Leadership
  • Communication 
Group Size: 5pax and above

Target age group: 6 and above

Venue: Empty Space

Logistic: 1x Ground sheet (Any sheet that is relativity tear resistance

Roles: 
  • Game Host
  • Participant


How to play:

  1. All participant to stand on the ground sheet and hold for 10 second
  2. Once participant hold for 10 second, step away from the ground sheet 
  3. Fold the ground sheet into half 
  4. Have all the participant to stand on the ground sheet and hold for 10 second
  5. Repeat step 2 - 4 till the ground sheet is about 1/8 the original size


Rules of Games:
1. All participant shouldn't have they limbs touch the ground to support themself 

Things to do to make it more challenging:
1. keep reducing the size of the ground sheet.


Game Duration about 30min:

5min : explain the game and rules to the participant
5min : Time for the participant to do their planning
15min : Activity time
5min :  Debriefing *optional  

If you have any question or unclear about this game go ahead and make your comment, I will love to answer them. 




Regards,
Alex

Sunday, November 28, 2021

Turing over a new leaf

  Objective:

  • Team bonding 
  • Leadership

Group Size: 5 pax and above (depending on the size of the ground sheet

Target age group: Age 6 and above

Venue: a space big enough to lay the ground sheet flat

Logistic : 1x Ground Sheet (or any sheet that is relativity tear resistance)

Roles:
  • Game Host 
  • Participant  

How to play:

  1. All participant to stand on the ground sheet 
  2. With all the participant standing on the ground sheet, they are required to turn the ground sheet over


Rules of Games:
1. All participant should be standing within the ground sheet throughout the activity 

Things to do to make it more challenging:
1. Able to set the timing for the task to be done
2. Able to have smaller size ground sheet 


Game Duration about 30min:

5min : explain the game and rules to the participant
5min : Time for the participant to do their planning
15min : Activity time
5min :  Debriefing *optional  

Expected outcome:
Game Host can observe the participant from the team that initiated the discussion and lead to the action plan (if any). Also for the participant that are not really involved in the discussion, how are they when they are trying out the task. As it is possible to observe the following situation:
(1) Participant are doing they best to assist/following what is instructed to them
(2) Participant express their concern.
(3) Participant do not join in the activity 

For case(1) and (2) it shows the level of effect they are trying to put to contribute to this team. While case (3) are not willing to do it. It will be good to have the rest of the team to continue while game host to speak and understand why they participant do not want to join in. (Normally this happen to age group below 16.)


If you have any question or unclear about this game go ahead and make your comment, I will love to answer them. 




Regards,
Alex

Saturday, November 27, 2021

Who? What? Huh?

  Objective:

  • N.A...It is a filler game to play when waiting for the main event to happen or waiting for the set up to be done.

Group Size: 5 pax and above

Target age group: Age 6 and above

Venue: a space to be seated and form a circle

Roles:
  • Game Host to explain the rules and able to join in the game
  • Participant  

How to play:

  1. All participant to form a circle
  2. Before starting of the game as a group can decided a forfeit or a task to do (this is optional)
  3. Start from the Game Host to start the round with the rules stated below
  4. when there is a fault/mistake from a participant the round will end (if there is forfeit,  everyone will note how many time each person make the mistake and forfeit will be done by the person with the most mistake)
  5. The round will continue with step 3 with the person with mistake rather then the game host.

Rules of Games:
1. The starting participant starts at one direction (left or right of the participant) by saying the word Who, What or Huh.
2. The participant who is being directed to will continue the same direction by using the same word  and reverse the direction by the other 2 word option.
3. A fault/Mistake mean:
  •  The response/reaction of the receiving participant is slow (can be determine by the game host/ group). 
  • The participant reply the continue the same direction with not the same word use i.e if the received "Who" the participant will continue the same direction with "who" and not any other word. 
  • Any other word is use other then who, what or huh.



Game Duration about 20~30min:

Conduct 1 to 2 trial run of the game to get participant familiar to it while explaining before going on.


Expected outcome:
This game is to keep the group engage while waiting for the preparation of the main event/ next item to be ready. Rather then leaving your participant there doing nothing.


If you have any question or unclear about this game go ahead and make your comment, I will love to answer them. 

Also do let me know if you like to know more filler game 


Regards,
Alex

Friday, November 26, 2021

Equilibrium

 Objective:

  • How each participant can affect one an other

Group Size: 7pax and above

Target age group: Age 6 and above

Venue: Dedicate a play area ( enough for participant to move around )

Roles:
  • Game Host
  • Participant 

How to play:

  1. All participant to come into the play area
  2. Allow Each participant to pick 2 person within the play group excluding the Game Host
  3. Once all participant had selected the 2 person, have the participant form an equilateral triangle (Triangle with 3 same side).
  4. One all participant stop moving, ask them to remain in their position and do not move.
  5. Game host will need to be able to Identified the triangles and shift some participant.
  6. After the participant is being shifted ask those participant that are shifted not to move and have the rest of the participant to move and with the same 2 person to form the equilateral triangle again.(you may want to repeat step 4 to 6 a few time with time challenge or change the person the participant picked)
  7. Once all movement have stop. Game Host may start a debrief on the spot with all the participant or gather and do an debriefing
*During the game play from start 3 to 6 there should be no communication.


Game Duration about 20min:

(5min) Start by having the participant gather and ask them the following question:
  • If they know how they can effect each other
  • Do they know what an equilateral triangle

(15~20min) conducting of the game 

(5min) Debriefing pointer:
  • Know how frustrating it will be when you have form the equilateral triangle yet one of the point started to move again.
  • Knowing that you can only control yourself and unable to affect speak to other, you got to keep moving around to get to the objective.
  • Notice how after a while all movement will stop moving. That where everyone found a equilibrium.
  • Know how it is that by having someone moved the rest of the people will need to move to find that equilibrium. 
    • It shows that by how you (participant) work it will affect people around us hence do not feel/think that you will not make a different. 


Expected outcome:
Have the participant aware in this game how each person movement can affect everyone and in relate this to their life (school/Personal/work). 


If you have any question or unclear about this game go ahead and make your comment, I will love to answer them. 

Also if there any game that you might like to have on character building.


Regards,
Alex